Here’s how the Bag of Holding actually works in Dungeons and Dragons 5e

So you’ve got yourself a Bag of Holding.

Congrats!

Now you don’t need to worry about encumbrance, or who’s going to carry that extra staff, or where all your loose coppers are going to live… right?

Well. It’s a little more complicated than that.

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A lot of D&D campaigns will use the Bag of Holding as an excuse not to worry about counting up encumbrance weight, or to keep track of who is carrying what, or any of that nitty gritty that can drag an otherwise exciting session to a standstill — because I’m going to assume most (though not all) D&D players aren’t exactly enthusiastic about keeping things that realistic while playing what boils down to a communal game of make believe.

Buuuuuuuut: Technically your DM is probably right if they’re trying to limit the amount of shenanigans that are being had with the most misused bag in the game.

Here’s what the official 5e wording says (and we’ll break it down paragraph by paragraph):

Bag Of Holding

adventuring gear (wondrous item)
  • Category: Items
  • Item Rarity: Uncommon
  • Weight: 15

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its Contents. Retrieving an item from the bag requires an Action.

Okay, so one of the main takeaways here is that the opening is only 2 feet wide. The shoulder width of a regular-sized human male (sans armour) is about 1.5 feet. Believe me, I just measured.

So yeah, your halfling bard in leather armour can probably make it into the bag alright (if he takes off his own travel pack and unslings his lute from his back), but that goliath in full plate? Definitely not.

Also the limit of 500 pounds is something that most adventuring parties will happily overlook, as is the actual space inside there. 64 cubic feet is equivalent to a cube measuring 4 feet on either side. Represented nicely here by this man standing beside two cords of wood measuring roughly 64 cubic feet:

Blastifex/Reddit

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its Contents are scattered in the Astral Plane. If the bag is turned inside out, its Contents spill forth, unharmed, but the bag must be put right before it can be used again.

Want to create a real sense of danger in an otherwise boring fight? Whenever the Bag of Holding holder gets hit by an arrow, have them do a luck roll to make sure the bag wasn’t hit.

Or, better yet, have an enemy smart enough to aim for the bag. *chaos ensues*

Plus, if the party thinks that they’ve really shown the baddy by chucking them in the bag to suffocate, they might want to think again seeing as the bag can be damaged from the inside as well: 

Breathing Creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of Creatures (minimum 1 minute), after which time they begin to suffocate.

Most of the issue when it comes to the “hey let’s all just get in the bag” plan comes from what we mentioned above, both about the small size of the opening as well as the actually-quite-limited-space within the bag.

But if you are letting your players pile on in, the lack of breathable air can lead to some interesting situations.

Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.”

It doesn’t state it outright, but we’re assuming placing any other extradimensional space within the Bag of Holding itself would likely have similar results.

There is an interesting debate regarding the wording here, though. Specifically “extradimensional space created by a Handy Haversack, Portable Hole, or similar item.

The use of “item” here, some argue, allows spells that create extradimensional spaces (ie. Rope Trick, Mordenkainen’s Magnificent Mansion, etc.) to have a bag of holding inside of them without a similarly catastrophic event.

Here’s a thread all about that.

There isn’t a Sage Advice (that I could find, anyway) about the issue, but maybe that’s because most people are leaning towards the items-only side of things.

I’d personally stick with the consensus that it would have to be an item that creates an extradimensional space, or else those extradimensional spells are rendered somewhat useless whenever you have to leave your bag of goodies hanging out on the outside of the tent.

But hey, there’s nothing stopping DMs from giving their parties a whole handful of extradimensional space items and just waiting it out. 

Oh, and one last thing, you can open the bag of holding from the inside:

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